Wednesday, January 27, 2010

Qualitative Research: A first look at Second Life

Although I'm no stranger to the popular online virtual world Second Life, delving deeper into the imaginative and complex subcultures that thrive in the digital realm will be a new experience for me. In order to feel comfortable enough studying communities I find there, I'll need to feel comfortable in my own digital skin.

In Second Life, the avatar you control reflects your individuality and presents an image of you to everyone you meet and interact with. When I first joined SL, I was dissatisfied with my avatar- even after tweaking and playing with the settings to alter your avatar's default body shape and facial features, a new user is still left with a basic looking character. After becoming comfortable using the interface for movement and growing accustomed to navigating my inventory, I found a few other items for my avatar. I outfitted her with some less blocky looking flowing hair more suited to my style, and a few accessories including a bass guitar. I also used SL's building/object creation feature to create a rudimentary lightsaber just for experimentation's sake that didn't end up looking too shabby, although now my avatar looks like a rogue Jedi that just escaped from some rock concert on Coruscant or a grungy cantina bar.

As I explore more communities and regions in SL, I plan to pick up more realistic and attractive looking skins and faces and outfits to further customize my avatar.

Why yes, I am on a pirate ship.